2013 15 Advances in Real-Time Rendering in Games Part II

“Advances in Real-Time Rendering in Games Part II” by Török, Krzyscin, Bowles, O’Donnell, Stachowiak, et al. …

2013 14 Combining GPU Data-Parallel Computing With OpenGL

“Combining GPU Data-Parallel Computing With OpenGL”

2013 13 Lights! Speed! Action! Fundamentals of Physical Computing for Programmers

“Lights! Speed! Action! Fundamentals of Physical Computing for Programmers” by Brunvand

2013 12 Advances in Real-Time Rendering in Games Part I

“Advances in Real-Time Rendering in Games Part I” by Tatarchuk, Salvi, Persson and Olsson

2013 11 Advances in New Interfaces for Musical Expression

“Advances in New Interfaces for Musical Expression” by Fels and Lyons

2013 10 Story It's Not Just for Writers ... Anymore

“Story: It’s Not Just for Writers … Anymore” by Caldwell

2013 9 Ray Tracing is the Future and Ever Will Be

“Ray Tracing is the Future and Ever Will Be” by Keller, Karras, Wald, Laine, Aila, et al. …

2013 8 Numerical Methods for Linear Complementarity Problems in Physics-Based Animation

“Numerical Methods for Linear Complementarity Problems in Physics-Based Animation” by Erleben

2013 7 Geometry Processing With Discrete Exterior Calculus

“Geometry Processing With Discrete Exterior Calculus” by de Goes, Crane, Desbrun and Schröder

2013 6 Turbulent Fluids

“Turbulent Fluids” by Thuerey, Kim and Pfaff

2013 5 The Digital Production Pipeline

“The Digital Production Pipeline” by Grant, Stein, Lavietes, Gibbs and Grant

2013 4 Recent Advances in Light-Transport Simulation Theory & Practice

“Recent Advances in Light-Transport Simulation: Theory & Practice” by Křivánek, Georgiev, Kaplanyan and Canada

2013 3 An Introduction to OpenGL Programming

“An Introduction to OpenGL Programming” by Angel and Shreiner

2013 2 Mobile Game Creation for Everyone

“Mobile Game Creation for Everyone” by Eenwyk, Robins and Luh

2013 1 Introduction to Computer Graphics

“Introduction to Computer Graphics” by Glassner

2012 27 color transfer

“Color Transfer” by Pouli and Reinhard

2012 26 State of the Art in Photon-Density Estimation

“State of the Art in Photon-Density Estimation” by Hachisuka, Jarosz, Bouchard, Christensen, Frisvad, et al. …

2012 25 Graphics Programming for the Web

“Graphics Programming for the Web” by Joshi, Bourges-Sevenier, Russell and Mo

2012 24 Efficient Real-Time Shadows

“Efficient Real-Time Shadows” by Eisemann, Assarsson, Schwarz, Valient and Wimmer

2012 23 Advanced (Quasi) Monte Carlo Methods for Image Synthesis

“Advanced (Quasi) Monte Carlo Methods for Image Synthesis” by Grünschloß, Premoze and Raab

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