“Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System” by Han, Chen, Pan, Hsu, Jiang, et al. …

  • ©Ping-Hsuan Han, Yu-Yen Chen, Wu-Ting Pan, Hui-Wen Hsu, Jin-Rong Jiang, and Wen-Jun Wu

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Entry Number: 11

Title:


    Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System

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Description:


    Perceiving multiple tactile sensations in virtual reality(VR) is one of the keys to enabling a compelling, immersive experience. The haptic experience consists of different receptors on the human body. Although several haptic technologies can produce different tactile stimulation to achieve the experience, the hybrid haptic system needs to combine each technique, requiring a complex configuration. Therefore, our goal is to provide several stimulations in one technique to reduce the effort to integrate haptic devices. This paper presents Waving Blanket, a dynamic liquid distribution system for multiple tactile feedback, utilizing a water pump and air valve to transmit and allocate the liquid in the pipe. We designed a virtual natural scene and developed a relaxation application called ”Water Forest” with our haptic system to show the possibility by combining visual-auditory feedback. Additionally, a rewirable piping system is adopted to explore the mechanism of simulating vibration, pressure, weight, and weight-shifting feedback.

References:


    1. Chih-Hao Cheng, Chia-Chi Chang, Ying-Hsuan Chen, Ying-Li Lin, Jing-Yuan Huang, Ping-Hsuan Han, Ju-Chun Ko, and Lai-Chung Lee. 2018. GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology. 1–2.
    2. Sebastian Günther, Florian Müller, Dominik Schön, Omar Elmoghazy, Max Mühlhäuser, and Martin Schmitz. 2020. Therminator: Understanding the interdependency of visual and on-body thermal feedback in virtual reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1–14.
    3. Jing Yuan Huang, Wei Hsuan Hung, Tzu Yin Hsu, Yi Chun Liao, and Ping Hsuan Han. 2019. Pumping life: Embodied virtual companion for enhancing immersive experience with multisensory feedback. In SIGGRAPH Asia 2019 XR. 34–35.
    4. Yi-Ya Liao, Ya-Fang Hong, Ping-Hsuan Han, and Ju-Chun Ko. 2019. LiquidMask: utilizing liquid-based haptic for multiple tactile sensation in immersive virtual reality. In ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality. 1–1.
    5. Lijuan Liu, Cheng Yao, Yizhou Liu, Pinhao Wang, Yang Chen, and Fangtian Ying. 2020. FlowGlove: A Liquid-Based Wearable Device for Haptic Interaction in Virtual Reality. In International Conference on Human-Computer Interaction. Springer, 316–331.
    6. Yoshinobu Nakano, Haruka Ouwa, Kenji Kawashima, Hitomi Komura, Masayuki Sagano, Taku Shirazawa, Soshi Tsujimura, Masako Fukushima, Masayuki Yamazaki, Yasuhiro Yoshimura, 2006. INVISIBLE: the shadow chaser. In ACM SIGGRAPH 2006 Emerging technologies. 19–es.
    7. Ryuma Niiyama, Lining Yao, and Hiroshi Ishii. 2014. Weight and volume changing device with liquid metal transfer. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction. 49–52.

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