“Virtual FishTank” by Koumbis
Conference:
- SIGGRAPH 1998
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More from SIGGRAPH 1998:
Type(s):
Entry Number: 18
Title:
- Virtual FishTank
Program Title:
- Enhanced Realities
Presenter(s):
Collaborator(s):
- Tinsley Galyean
- Sheri Galyean
- Brian Knep
- Henry Kaufman
- Aubrey O. Francois
- George Bird
- David Zung
- Karen Sideman
- Patrick Porter
- Scott Yu
- Darrin Bascome
- Mitch Resnick
- Oliver Strimple
Project Affiliation:
- Nearlife
Description:
- Create their own fish.
- Design behaviors for their fish.
- Observe their fish interacting with other fish.
- Manipulate behavioral rules for a group of fish.
- Discover how these behaviors can emulate schooling.
- Analyze emerging patterns.
The Virtual FishTank is a simulated aquatic environment featuring a 400-square-foot tank populated by whimsical and dynamic fish.
Participants can:
Through real-time 3D graphics, visitors are introduced to ideas from the sciences of complexity – ideas that explain not only ecosystems, but also economic markets, immune systems, and traffic jams. In particular, visitors learn how complex patterns arise from simple rules. The first version of Virtual FishTank opens at The Computer Museum in Boston in June 1998. A second version will travel nationally to other science museums and aquariums