“Vibraudio Pose: An Investigation of Non-Visual Feedback Roles for Body-Controlled Video Games” by Charbonneau, Hughes and LaViola Jr.

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    Vibraudio Pose: An Investigation of Non-Visual Feedback Roles for Body-Controlled Video Games

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    Current video games operate on the assumption that the player continuously faces the screen, which limits the possibilities in full-body gaming. This paper uses commodity game controllers to capture full-body poses and investigate player performance and experience in 3D video games as affected by positive and negative reinforcement along audio, vibration, and visual channels. The authors conducted a study regarding non-visual feedback’s effect on player experience and performance. The results indicate that players performed faster with a visual guide but preferred visual and non-visual modes almost equally. Between non-visual feedback modes, they performed fastest with and preferred audio as positive reinforcement and vibration as negative reinforcement feedback.


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