“VibroSkate: A Locomotion Interface with the Exact Haptics and Kinesthesia” by Sato, Ezoe, Hino, Shimizu, Mitake, et al. …

  • ©Daiki Sato, Masafumi Ezoe, Ayaka Hino, Arisa Shimizu, Hironori Mitake, and Shoichi Hasegawa

Title:


    VibroSkate: A Locomotion Interface with the Exact Haptics and Kinesthesia

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Entry Number: 25


Description:


    Latest development of VR technology enabled people to enjoy varieties of immersive VR environment in small spaces. Locomotion interfaces are essential to explore extensive virtual worlds with more sense of immersion.

    VibroSkate is a small and low-cost locomotion interface which reproduces the exact haptics and kinesthesia of feet. The device simulates skateboarding, and enable the players to feel the ground and the acceleration, with realistic vibrations of a skateboard.

    VibroSkate gives players strong sensation as if their physical body exist in the virtual world, by exploring the world with exact force to thrust the body.

References:


    CAKMAK, T., AND HAGER, H. 2014. Cyberith virtualizer: A locomotion device for virtual reality. In ACM SIGGRAPH 2014 Emerging Technologies, ACM, New York, NY, USA, SIGGRAPH ’14, 6:1–6:1.

    CHRISTENSEN, R., HOLLERBACH, J. M., XU, Y., AND MEEK, S. 1998. Inertial force feedback for a locomotion interface. In Proc. ASME Dynamic Systems and Control Division, DSC, vol. 64, 119–126.

    FARKHATDINOV, I., OUARTI, N., AND HAYWARD, V. 2013. Vibrotactile inputs to the feet can modulate vection. In World Haptics Conference (WHC), 2013, IEEE, 677–681.


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©Daiki Sato, Masafumi Ezoe, Ayaka Hino, Arisa Shimizu, Hironori Mitake, and Shoichi Hasegawa ©Daiki Sato, Masafumi Ezoe, Ayaka Hino, Arisa Shimizu, Hironori Mitake, and Shoichi Hasegawa

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