SIGGRAPH 2010: The Sandbox
Conference:
Games:
Sort By
Title
Coordinator
3PI Experiment: Immersion in Third-Person View
Developer(s):
[Nakamura]
[Lago]
[Carneiro]
[Cunha]
[Ortega]
[Bernardes]
[Tori]
[SIGGRAPH 2010]
A Narrative-Driven Design Approach for Casual Games With Children
Developer(s):
[Duh]
[Lynn Chu]
[Chen]
[Gu]
[SIGGRAPH 2010]
Can “Gaming 2.0” Help Design "Serious Games"?
Developer(s):
[Djaouti]
[Alvarez]
[Jessel]
[SIGGRAPH 2010]
Designing Entertaining Educational Games Using Procedural Rhetoric: A Case Study
Developer(s):
[Doucet]
[Srinivasan]
[SIGGRAPH 2010]
Exergame Effectiveness: What the Numbers Can Tell Us
Developer(s):
[Whitehead]
[Johnston]
[Welch]
[Nixon]
[SIGGRAPH 2010]
Jogging Over a Distance: The Influence of Design in Parallel Exertion Games
Developer(s):
[Mueller]
[Vetere]
[Gibbs]
[Agamanolis]
[Sheridan]
[SIGGRAPH 2010]
PADS: Enhancing Gaming Experience Using Profile-Based Adaptive Difficulty System
Developer(s):
[Yun]
[Trevino]
[Holtkamp]
[Deng]
[SIGGRAPH 2010]
Vibraudio Pose: An Investigation of Non-Visual Feedback Roles for Body-Controlled Video Games
Developer(s):
[Charbonneau]
[Hughes]
[LaViola]
[SIGGRAPH 2010]
Can “Gaming 2.0” Help Design "Serious Games"?
Developer(s):
[Djaouti]
[Alvarez]
[Jessel]
[SIGGRAPH 2010]
Designing Entertaining Educational Games Using Procedural Rhetoric: A Case Study
Developer(s):
[Doucet]
[Srinivasan]
[SIGGRAPH 2010]
A Narrative-Driven Design Approach for Casual Games With Children
Developer(s):
[Duh]
[Lynn Chu]
[Chen]
[Gu]
[SIGGRAPH 2010]
Jogging Over a Distance: The Influence of Design in Parallel Exertion Games
Developer(s):
[Mueller]
[Vetere]
[Gibbs]
[Agamanolis]
[Sheridan]
[SIGGRAPH 2010]
3PI Experiment: Immersion in Third-Person View
Developer(s):
[Nakamura]
[Lago]
[Carneiro]
[Cunha]
[Ortega]
[Bernardes]
[Tori]
[SIGGRAPH 2010]
Using Semiotic Grammars for Rapid Design of Evolving Videogame Mechanics
Developer(s):
[Vick]
[McDaniel]
[Jacobs]
[SIGGRAPH 2010]
Sort By
Title
Coordinator
3PI Experiment: Immersion in Third-Person View
Developer(s): [Nakamura] [Lago] [Carneiro] [Cunha] [Ortega] [Bernardes] [Tori]
[SIGGRAPH 2010]
A Narrative-Driven Design Approach for Casual Games With Children
Developer(s): [Duh] [Lynn Chu] [Chen] [Gu]
[SIGGRAPH 2010]
Can “Gaming 2.0” Help Design "Serious Games"?
Developer(s): [Djaouti] [Alvarez] [Jessel]
[SIGGRAPH 2010]
Designing Entertaining Educational Games Using Procedural Rhetoric: A Case Study
Developer(s): [Doucet] [Srinivasan]
[SIGGRAPH 2010]
Exergame Effectiveness: What the Numbers Can Tell Us
Developer(s): [Whitehead] [Johnston] [Welch] [Nixon]
[SIGGRAPH 2010]
Jogging Over a Distance: The Influence of Design in Parallel Exertion Games
Developer(s): [Mueller] [Vetere] [Gibbs] [Agamanolis] [Sheridan]
[SIGGRAPH 2010]
PADS: Enhancing Gaming Experience Using Profile-Based Adaptive Difficulty System
Developer(s): [Yun] [Trevino] [Holtkamp] [Deng]
[SIGGRAPH 2010]
Vibraudio Pose: An Investigation of Non-Visual Feedback Roles for Body-Controlled Video Games
Developer(s): [Charbonneau] [Hughes] [LaViola]
[SIGGRAPH 2010]
Can “Gaming 2.0” Help Design "Serious Games"?
Developer(s): [Djaouti] [Alvarez] [Jessel]
[SIGGRAPH 2010]
Designing Entertaining Educational Games Using Procedural Rhetoric: A Case Study
Developer(s): [Doucet] [Srinivasan]
[SIGGRAPH 2010]
A Narrative-Driven Design Approach for Casual Games With Children
Developer(s): [Duh] [Lynn Chu] [Chen] [Gu]
[SIGGRAPH 2010]
Jogging Over a Distance: The Influence of Design in Parallel Exertion Games
Developer(s): [Mueller] [Vetere] [Gibbs] [Agamanolis] [Sheridan]
[SIGGRAPH 2010]
3PI Experiment: Immersion in Third-Person View
Developer(s): [Nakamura] [Lago] [Carneiro] [Cunha] [Ortega] [Bernardes] [Tori]
[SIGGRAPH 2010]
Using Semiotic Grammars for Rapid Design of Evolving Videogame Mechanics
Developer(s): [Vick] [McDaniel] [Jacobs]
[SIGGRAPH 2010]