“Synesthesia Suit: The Full Body Immersive Experience” by Konishi, Hanamitsu, Outram, Minamizawa, Mizuguchi, et al. …


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  • ©Yukari Konishi, Nobuhisa Hanamitsu, Benjamin I. Outram, Kouta Minamizawa, Tetsuya Mizuguchi, and Ayahiko Sato

Conference:


  • SIGGRAPH 2016
  • More from SIGGRAPH 2016:
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Title:


    Synesthesia Suit: The Full Body Immersive Experience

Presenter(s):



Description:


    The Synesthesia Suit provides immersive embodied experience in Virtual Reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides not a simple vibration such as traditional game controller, but we designed the haptic sensation based on the haptic design method we have developed in the TECHTILE[Minamizawa et al. 2012] technology. In haptics research using multi-channel vibro-tactile feedback, Surround Haptics [Israr et al. 2012] proposed moving tactile strokes using multiple vibrators spaced on a gaming chair. And then they also proposed Po2[Israr et al. 2015], which shows illusion of tactile sensation for gesture based games by providing vibrations on the hand based on psycho-physical study.


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