“Substance Designer: Learning to Create Realistic Procedural Textures” by Lynch and Bagard
Conference:
- SIGGRAPH 2015
- More from SIGGRAPH 2015:
Title:
- Substance Designer: Learning to Create Realistic Procedural Textures
Presenter(s):
Description:
In this course, environment artists explain how to create a procedural material (a stone floor tile) using Substance Designer. This technique, used in major AAA game studios ,enables game artists to create material templates that are reusable and highly customizable.