“PADS: Enhancing Gaming Experience Using Profile-Based Adaptive Difficulty System” by Yun, Trevino, Holtkamp and Deng
Conference:
- SIGGRAPH 2010
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More from SIGGRAPH 2010:
Type(s):
Title:
- PADS: Enhancing Gaming Experience Using Profile-Based Adaptive Difficulty System
Developer(s):
Description:
This paper presents a novel methodology that uses a profile-based adaptive difficulty system (PBADS) to automatically adjust game difficulty throughout the game play. The approach creates a player profile based on the player’s gaming experience and objectives. Utilizing this profile and a performance-based algorithm, the PBADS customizes the game’s difficulty levels to accommodate each player. Experimental results demonstrate improvements in both perceived and actual game experience. With this approach, developers can create a personalized, user-centered environent that transforms traditional program-centered video games.