“OrbeVR – A Handheld Concave Spherical Virtual Reality Display” by Belloc, Nagamura, Fonseca, Rodrigues, Souza, et al. …
Conference:
- SIGGRAPH 2017
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More from SIGGRAPH 2017:
Entry Number: 19
Title:
- OrbeVR - A Handheld Concave Spherical Virtual Reality Display
Presenter(s):
Description:
We present OrbeVR, a handheld concave spherical perspective corrected display. OrbeVR displays combined images projected by multiple calibrated high-performance laser pico-projectors positioned inside a translucent sphere. Users position and OrbeVR are tracked, so the spherical display renders head-coupled perspectives with stereoscopic depth cues. OrbeVR is an extremely compact, lightweight and small Virtual Reality spherical display based on multiprojection technology. .is emerging Virtual Reality technology enables exciting interactive display devices comparable to snow-globes.
References:
M. Cabral, F. Ferreira, O. Belloc, G. Miller, C. Kurashima, R. Lopes, I. Stavness, J. Anacleto, S. Fels, and M. Zuffo. 2015. Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display. In 2015 IEEE Virtual Reality (VR). 157–158. DOI:h.p://dx.doi.org/10.1109/VR.2015.7223343
F. Teubl, M. Cabral, O. Belloc, G. Miller, C. Kurashima, R. de Deus Lopes, I. Stavness, J. Anacleto, M. Zuffo, and S. Fels. 2014a. Spheree: A 3D Perspective-corrected Interactive Spherical Scalable Display. In ACM SIGGRAPH 2014 Posters (SIGGRAPH ’14). ACM, New York, NY, USA, Article 86, 1 pages. DOI:h.p://dx.doi.org/10.1145/2614217.2630585
F. Teubl, C. S. Kurashima, M. C. Cabral, R. D. Lopes, J. C. Anacleto, M. K. Zuffo, and S. Fels. 2014b. Spheree: An interactive perspective-corrected spherical 3D display. In 2014 3DTV-Conference: The True Vision – Capture, Transmission and Display of 3D Video (3DTV-CON). 1–4. DOI:h.p://dx.doi.org/10.1109/3DTV.2014.6874768
Keyword(s):
- Spherical Display
- handheld display
- virtual reality
Additional Images:




Acknowledgements:
Authors would like to thanks Allan Souza, Daniel Quandt and Cláudio Silva for their contributions implementing applications. This work was supported by the Interdisciplinary Center for Interactive Technologies at University of São Paulo – Brazil, and CNPQ (Conselho Nacional de Desenvolvimento Científico e Tecnológico) – National Council of Technology and Scientific Development, from the Ministry of Science and Technology Brazil.