“HoloFight: An Augmented Reality Fighting Game” by Kohen, Elvezio and Feiner


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  • ©Shalva Kohen, Carmine Elvezio, and Steven K. Feiner

Conference:


  • SIGGRAPH 2021
  • More from SIGGRAPH 2021:
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Type(s):


Entry Number: 19

Title:


    HoloFight: An Augmented Reality Fighting Game

Program Title:


    Immersive Gaming

Presenter(s):



Description:


    Augmented Reality (AR) provides opportunities to create exciting new kinds of digital entertainment, such as watching movies on a large virtual screen or playing games that interact with a real physical room. While a number of AR games have been built, many do not build on the control innovations found in modern console, PC, and mobile gaming [Von Itzstein et al. 2019]. To explore the space of immersive multiplayer experiences with support for control innovations found in common non-immersive video games, we present HoloFight, a multiplayer fighting game using two or more Microsoft HoloLens 2s, two or more Xbox controllers, and the various natural user interfaces supported by the Microsoft HoloLens 2.

References:


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    8. Microsoft. 2021c. RoboRaid. https://www.microsoft.com/en-us/p/roboraid/9nblggh5fv3j?activetab=pivot:overviewtab
    9. Microsoft. 2021d. Scene understanding SDK – Mixed Reality | Microsoft Docs. https://docs.microsoft.com/en-us/windows/mixed-reality/develop/platform-capabilities-and-apis/scene-understanding-sdk
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    11. G Stewart Von Itzstein, Mark Billinghurst, Ross T Smith, and Bruce H Thomas. 2019. Augmented Reality Entertainment: Taking Gaming Out of the Box.

Additional Images:

©Shalva Kohen, Carmine Elvezio, and Steven K. Feiner ©Shalva Kohen, Carmine Elvezio, and Steven K. Feiner ©Shalva Kohen, Carmine Elvezio, and Steven K. Feiner

ACM Digital Library Publication:



Overview Page: