“CoGAME: Manipulation Using a Handheld Projector” by Hosoi, Dao, Mori and Sugimoto

  • ©Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, and Masanori Sugimoto

  • ©Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, and Masanori Sugimoto

Conference:


Entry Number: 04

Title:


    CoGAME: Manipulation Using a Handheld Projector

Presenter(s):



Description:


    Abstract

    An example of an application enhanced by the ”manipulation-by- projection” technique, this cooperative game allows players to visually and intuitively control a robot with projectors. Players interchangeably move and connect their projected images to create a path that leads the robot to its goal.


Other Information:


    References

    CAO, X., AND BALAKRISHNAN, R. 2006. Interacting with dynamically defined information spaces using a handheld projector and ap pen. In The annual ACM symposium on User interface software and technology, 225–234.

    MIYAHARA, K., INOUE, H., TSUNESADA, Y., AND SUGIMOTO, M. 2005. Intuitive manipulation techniques for projected dis- plays of mobile devices. In ACM CHI2005 Extended Abstract, 1881–1884.

    RASKAR, R., VAN BAAR, J., BEARDSLEY, P., WILLWACHER, T., RAO, S., AND FORLINES, C. 2003. ilamps: Geometrically aware and self-configuring projectors. ACM Transactions on Graphics (TOG) 22, 3, 809–818.

    SHOJI, M., MIURA, K., AND KONNO, A. 2006. U-tsu-shi-o-mi:the virtual humanoid you can reach. In SIGGRAPH2006 Emerging Technologies.

    SIEMENS. Cell phone with builtin projector. www.physorg.com/news3505.html.

    SUGIMOTO, M., KOJIMA, M., NAKAMURA, A., KAGOTANI, G., NII, H., AND INAMI, M. 2005. Augmented coliseum: Display- based computing for augmented reality inspiration computing robot. In SIGGRAPH 2005 Full Conference DVD-ROM Disk1 Emerging Technologies.

    TOSHIBA, 2006. Tdp-ff1a(j). http://www.toshiba.co.jp/ vis/lineup/portable/ff1/index.html.


Acknowledgements:


    This research has been supported by the 21st Century COE Pro- gram “Electronics in Future Generations” from the Japan Society for the Promotion of Science, and by the Core Research for Evolutionary Science and Technology of the Japan Science and Technology Agency. We thank the “International collegiate Virtual Reality Contest (IVRC)” executive committee for their constructive feedback on the CoGAME project.


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