“ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again” by Joya, Segal, Shirley, Ring, Liba, et al. …


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  • ©Juan Miguel de Joya, Peter Segal, Peter Shirley, Dan Ring, Orly Liba, Patrick Cozzi, and Per H. Christensen

Conference:


  • SIGGRAPH 2023
  • More from SIGGRAPH 2023:
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Type(s):


Entry Number: 19

Title:


    ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again



Description:


    The SIGGRAPH Practitioners Sessions are an in-person sessions for practitioners at the conference to have discussions, with like-minded peers, on professional development in our industries, including but not limited to different approaches to creating and scoping engineering projects, developing tech stacks, and identifying opportunities for taking research to practice and the productisation journey thereof. In this session, we will look into topics such as: – The research to practice mindset: identifying new opportunities at SIGGRAPH; – Applying research to practice: going from proof of concept to product: how does one take research into product, and how do researchers get inspired by practice at SIGGRAPH; – Reflections on career transitions between research and practice: what are the pros/cons, obstacles and lessons learnt about research to get it to development. The SIGGRAPH Practitioner Sessions are organised by the ACM SIGGRAPH Practitioner Career Development Committee (PCDC), whose directive is to plan, develop, and facilitate activities that support the career development of computer graphics and interactive techniques practitioners across different industries worldwide. Speakers: • Peter Shirley, Vice President, Graphics, Activision • Andrew Glassner, Distinguished Research Scientist at Weta Digital+Unity • Orly Liba, Staff Research Scientist, YouTube • Patrick Cozzi, CEO, Cesium • Per Christensen, Principal Scientist, Pixar’s RenderMan Group


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