SIGGRAPH 1998: Touchware
Chair(s):
- Joan R. Truckenbrod
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- School of the Art Institute of Chicago
Art Show Administrator(s):
- Heather Elliott-Famularo
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- Bowling Green State University
Art Show Overview:
As cyberspace with its virtuality races towards the future, there is a cry for the hand. In linking to cyberspace, where is the touch, the tactility, the physicality of experience? Touchware is the lens through which we envision the future. This exhibition embraces the interface between computing and user as the territory of art. Issues of the physicality of touch vs. the psychology of keeping in touch, natural versus machine, and substance versus virtual are concerns of these artists.
The reach-out-and-touch mythology of the telephone has become the banner of the World Wide Web. Email and the Internet provide the long-distance touch with an immediacy and multiplicity of connection within simultaneous individual and community matrices. “This network is an ideological image, with a profusion of spaces and identities and the permeability of boundaries- in the personal body and in the body politic.” This rhizomatic world of cyberspace is an electronic totemism. Totemism, as described in Aboriginal art, involves animating lines of identification flowing from the origin through all things … forming an invisible web of reciprocal processes linking humanity, nature, and spirituality. Central to Aboriginal art, totemism describes the linking of humanity, nature, and the gods. Electronic totems, as Aboriginal totems, enrich a person’s interrelatedness to the world.
But the behavior and feel of this linking is flat – a projected world connected through a flat light screen. In this flatland, the visual is dominant over the other perceptual senses. Other sensory experiences like touch are diminished. McLuhan viewed the printing press as an invention that segmented sensory experiences, preventing kinesthetic thought and feeling in which there is a synthesis of hearing, seeing, tasting, and touching. The Internet is an extension of the printing press. Thus when an individual perceptual sense becomes locked in a technology, it becomes separated from the other senses. This portion of one’s self closes, as if it were locked in steel. Prior to such separation, there is complete interplay among the senses. Virtual experience “overthrows the sensorial and organic architecture of the human body by disembodying and reformatting its sensorium in powerful, computer generated, digitized spaces.” Cyberspace disengages from physical reality. Sensory experience is reduced to a monomedium of digital coding.
The artwork in this exhibition links us to the mythology and spirituality of the digital world. We create convergence mythologies as a connective tissue between the physical and the world of the virtual spirit. African art embraces the differences between the world of matter and that of spirit through convergence mythologies. Each African culture has a specific explanation for the convergence of spirit and matter. For example, the Yoruba people conceive of the cosmos in terms of two distinct yet inseparable components. Aye is the visible, tangible world of the living, while Orun is the invisible, spiritual realm of the ancestors, gods, and spirits. In some societies, dreams and the dreaming person are the point of intersection between the human and the spirit realms. The dreaming person is the intermediary of communication. The artist mediates the territory between real and virtual, between spirit and matter.
Electroforming: New Materials/New Forms of Art
This artwork rematerializes the digitized experience, using physical and conceptual aspects of touch to mediate between the real and the cyber-mythical. Subverting the disembodiment of cyberspace, electroforming embodies an engagement with materials. The grammar of crafting in cyberspace usurps the vocabulary of hand materials and processes: cut and paste, layering, modeling. But the process of creating art in the electronic arena is electroforming with light, time, movement, communication, and transmission. Tangibility and substance cross over materiality and virtuality. The same is true for music composition. The material of composition is sound having no object or visible physicality. Composer Pierre Boulez states that “perhaps material seems a rather coarse and ill-suited term when it comes to an art such as music, which, more often than not, is perceived as something immaterial. Sonority, potential expressivity, range and color form the musician’s basic working material.” Sound and light are emotionally tangible materials, however ephemeral.In the electronic arts, materials are created in the mind’s eye of the artist. The psychological effect of material is real. The physiological effect of material is real. Artmaking as electroforming involves a complex conceptualization of materiality. The kinaesthetics of experience are embedded in the mental constructs of art-making processes as powerful as that of forming clay by hand. “Significant art no longer has an outward relationship to material elements that formed it.”
References
1. Haraway, Donna J. Simian, Cyborgs and Women, The Reinvention of Nature. Routledge, New York, 1991, p. 170.
2. Lawlor, Robert. Voices of the first Day, Awakening in the Aboriginal Dreamtime. Inner Traditions Press, Rochester, Vermont, 1991, p. 279.
3. David Tomas, quoted by Jim Elkins in There are No Philosophic Problems Raised by Virtual Reality. Computer Graphics, Vol. 28, No. 4, Nov. 1994, p. 251.
4. Boulez, Pierre. passeport pour le XXe siecle, translated by Margaret Tunslill. Auvidis, Montaigne, 1989, p. 24.
5. Moholy-Nagy, Sibyl. Moholy-Nagy, Experiment in Totality. MIT Press, 1969.
Jury:
- Judith (Judy) Malloy
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- Arts Wire
- Annick Bureaud
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- Leonardo/OLATS
- IDEA
- Stephen A. Benton
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- Massachusetts Institute of Technology
- Deanna Morse
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- Grand Valley State University
- Jane Stevens
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- Illinois Art Gallery
Website:
https://www.siggraph.org/s98/
Acknowledgements:
This milestone exhibition of electronic art was made possible by the talent and hard work of the SIGGRAPH 98 Conference team. The talented people at Capstone Management, Smith Bucklin, AVW, Freeman and O LTD. have provided invaluable contributions to the success of the 98 Art Show. Walt Bransford, SIGGRAPH 98 Conference Chair, has provided leadership and vision, creating an energized, future-looking arena for the entire conference including the art show.
The key person who brought the Art Gallery to fruition is Heather Elliott, the Art Gallery Administrator. Her talented leadership, unending energy, and unwavering commitment to this exhibition are greatly appreciated. Her significant contribution is applauded by all of the artists.
The vitality of Jessica Westbrook, the Art Gallery Student Volunteer coordinator was a major contribution to the Gallery’s success.
Thanks also go to the hard-working ARTSITE jurors Annick Bureaud, and Judy Malloy; and the Art Show Committee members Jane Stevens, Valerie Sullivan-Fuchs, John Grimes, and Ron Hutt. A special thanks to past SIGGRAPH Art Show Chairs, Lynn Pocock, Deanna Morse, John Grimes, Jean Ippolito, and Ken O’Connell for their insights and support.
The Art and Technology Department and The School of the Art Institute of Chicago have been very supportive of this project. A special thank you to Carol Becker, Dean and Vice President and Peter Gena, Chair of the Art and Technology Department, The School of the Art Institute of Chicago.
Exhibition Artworks:
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Type: [2D & Wall-Hung]
The Lacemaker
Artist(s): [Acevedo]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
The Morphing of Mona
Artist(s): [Schwartz]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
The Other Woman
Artist(s): [Whitaker]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
The Past Casts Shadows
Artist(s): [Csuri]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
The Rose's Own Garden: Its View
Artist(s): [Bangert and Bangert]
[SIGGRAPH 1998]
-
Type: [InstallationInteractive & Monitor-Based]
The Sky is Always Blue
Artist(s): [Sproat]
[SIGGRAPH 1998]
-
Type: [InstallationInteractive & Monitor-Based]
The Winds that Wash the Seas
Artist(s): [Dodge]
[SIGGRAPH 1998]
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Type: [Artist Book]
Thirdperson
Artist(s): [Giloth]
[SIGGRAPH 1998]
-
Type: [InstallationInteractive & Monitor-Based]
Thirteen Sketches for an Incompetent User Interface
Artist(s): [Roland]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
Tic Tac Toe from American Favorite Series
Artist(s): [Nessim]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
TO BURY RECOLLECTION IN...
Artist(s): [Kurumisawa]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
TOKEN CITY: SUBWAY WALL
Artist(s): [Magenta]
[SIGGRAPH 1998]
-
Type: [InstallationInteractive & Monitor-Based]
Torn Touch
Artist(s): [Truckenbrod]
[SIGGRAPH 1998]
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Type: [2D & Wall-Hung]
Transjovian Pipeline
Artist(s): [Em]
[SIGGRAPH 1998]
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Type: [2D & Wall-Hung]
Undecided 2: Market Research in the Narrow Way
Artist(s): [Faure Walker]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
untitled
Artist(s): [Feuerstein]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
Untitled 67
Artist(s): [Butkus]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
Untitled 76
Artist(s): [Butkus]
[SIGGRAPH 1998]
-
Type: [Internet Art]
Urban Diary
Artist(s): [Squier]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
Variations Sainte-Victoire
Artist(s): [Molnar]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
Vectors:Textures
Artist(s): [Wilson]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
Vise from Vise Versa Series
Artist(s): [Ormezzano]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
Why Water Always Scares Me
Artist(s): [David]
[SIGGRAPH 1998]
-
Type: [InstallationInteractive & Monitor-Based]
Windgrass
Artist(s): [Brechin]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
with left and right boundary
Artist(s): [Dehlinger]
[SIGGRAPH 1998]
-
Type: [2D & Wall-Hung]
Wolf
Artist(s): [David]
[SIGGRAPH 1998]
-
Type: [InstallationInteractive & Monitor-Based]
World Skin
Artist(s): [Benayoun]
[SIGGRAPH 1998]