Stefanie Vandendriessche: adjusted daydreams
Artist(s):
Title:
- adjusted daydreams
Exhibition:
- SIGGRAPH 2004: Synaesthesia
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More artworks from SIGGRAPH 2004:
Creation Year:
- 2004
Category:
Artist Statement:
Atmsferik is the alias for Stefanie Vandendriessche. After studying art history in Belgium, she moved five years ago to Barcelona, where
she is studying for a master in digital arts degree at Universitat Pompeu Fabra. She has been developing several projects in the field of digital arts and architecture. As a co-founder of su-studio (www.su-studio.biz), she was involved in developing real-time 30 environments, of which the project won an honorable mention at the Bienal Miami Beach 2001. The project su-too/z, a musical environment was performed by navigating through 30 virtual architectures. The project has also been presented at MIT-Dublin, NIME.
As co-founder of Brajovicvandendriessche, she explored the relationship between real and digital architecture, from visual installations and performances to physical structures. Their recent projects are La casa en el Aire, under construction in Costa Rica, and Bamboo Ligature, exhibited at the 5th Biennale of Architecture of Sao Paolo, Br il.
As atmsferik, she developed several real-time interactive fairy tales and performed them at several festivals. Furthermore, she writes online poetry: www.atmsferik.com
Adjusted daydreams is a real-time 30 environment where players can navigate through 30 worlds using different cameras and interactions to change the worlds’ textures. Every world has a different level of abstraction and atmosphere, from very abstract to bizarre psychedelic collages.
Because of the complex combination of camera angles, texture effects, and weird perspectives, the 30 effect is “on the first side” rather than 2D. Nevertheless, the fact that players are navigating in real time means that the moving paintings on the screen will never have the same composition.
Technical Information:
The visuals are programmed with Virtools software, a program designed to create videogames.
Windows Minimum System Requirements
Microso Windows (95, 98, 98SE, ME, 2000, XP, or NT 4.0 with Service Pack 6)
Pentium II (or equivalent)
32 MB of RAM
Internet Explorer 4.0 or Netscape Navigator/Communicator (4.5-4.8 or 6.1-7.01)
Recommended System
Direct3D- or OpenGL-compatible 30 accelerator graphics card with at least 8 MB of RAM
DirectX 7 or higher for Windows 9x
Internet Explorer 6.0 or Netscape 7.01
Monitor color display set to 16 bits (65536) or 32 bits (True Color) Sound Card
Macintosh Minimum System Requirements
Mac OS X 10.1
G3 Processor
3D graphic processor/accelerator card
128 MB of RAM
Internet Explorer 5.1, Netscape 7.0, Safari 1.0 beta, or Camino 0.7
Recommended System
MacOS X Jaguar (10.2.4)
G4 Processor
Internet Explorer 5.2
256 MB of RAM
Monitor color display set to 16 bits (65536) or 32 bits (True Color)
Sound Card
Restrictions
Javascript communication between web page and the Vi ools Composition is not supported
Virtools Physics Pack is not supported
Joysticks are not supported
Right click is not supported
Sound Design
The sound composition was influenced directly by the movement and textures within the visual Adjusted daydreams. A sonic topology with a heavy focus on how physical properties of sound can stretch or compress within a daydream state.
Jordan Wynnychuk has researched and performed sound and music worldwide. Currently the director of Squinch Hybrid Realities in Montreal, developing 30 instruments and virtual acoustic systems for architecture. Recent output includes 3D music videogames and acoustic architecture with Barcelona’s su-Studio, directing the Wrong Festival in experimental media, and errorclub underground audio and gaming club.
Credits
Sound Design: Jordan Wynnychuk Collaboration in programming: Luka Brajovic