Jungho Kim, Youngho Kim, Taekyung Yoo: Nebula Go
Artist(s):
Title:
- Nebula Go
Exhibition:
- SIGGRAPH Asia 2020: Untitled & Untied
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Artist Statement:
Summary
Through the act of playing Go, you can see the nebula and stars as they are born and lose, and glimpse the secrets in the universe. Also, whenever an actor releases a stone through an act, events occur, which create a microcosm and undergo a process of change.
Abstract
In Nebula Go, you can see many nebulae and stars being born and losing, and glimpse the secrets that arise in space. In this Nebula Go, the universe is expressed through Go, and since ancient times, Go was invented as a tool for observing and studying the movement of celestial bodies. In this work, the artist harmonizes the secrets that occur in the universe by using the act of placing a Go in a square space, various fights caused by it, domain creation, and movement of forces. Looking at Nebula Go, unlike Go, where victory or defeat is determined, you can observe the numerous planets visible in the universe when all actions have been completed and the changes caused by these planets. Also, by focusing on the birth origin of astronomical observation, actors can appreciate their own microcosm through their actions.
Nebula Go contains the artist’s childhood. The artist dreamed of Go game as a child and learned Go, and thought that it resembled a part of life by seeing the events, power movements, and realms created every time a stone is placed in this board. Inspired by this, I wanted to express it in connection with the act of putting a stone, every event that occurred on the board, life, and the universe. Therefore, the areas, forces, and events that occur when playing Go are expressed as atypical particles, and when all actions are completed, the inner world is expressed as a universe. In addition, I wanted to share the feelings I felt as a child, and I made this process an interactive installation to allow other audiences to participate. The atypical particles in the work express the forces that occur on the board, and the magnitude of the force received varies depending on the forces of the enemy teammates next to the board. This means that different audiences can create different microcosms according to the location of the stones.
Technical Information:
Using a real-time engine, the audience was able to participate in real time, and by using the GPU-based particle system to generate numerous particles, it was possible to express the forces generated on the board in detail. In addition, these large particles make it look like a large number of particles created in the universe when all actions have been completed. The audience participates in two people. Stones are placed on a virtual checkerboard placed in front of each audience, and events occurring within the checkerboard are visualized through a virtual hologram in the center. This virtual checkerboard and hologram is made through UDP communication and information is immediately transferred.