“Playable Universal Capture 2007 Reel” by Electronic Arts
Conference:
- SIGGRAPH 2007 More animation videos from SIGGRAPH 2007:


Title:
- Playable Universal Capture 2007 Reel
Director(s):
Company / Institution / Agency:
- Electronic Arts
Description:
Universal Capture was the facial-capture tech-nique that made possible certain landmark achievements in film visual effects, namely the digital humans in “The Matrix” films. The approach is one of the few that produce realistic and believ-able results in animated human (not human-like) faces while offering enough flexibility to manipu-late and create unique visual experiences. This reel shows how the technique has evolved from its non-interactive film applications to the real-time results of the Fight Night Round 3 concept demo (E3 2005) and the fully interactive results of the Tiger Woods tech demo (E3 2006). It also includes internal projects and tests performed during the R&D effort to build a production pipe-line all the way to compression and interactive real-time rendering.
All images in the reel were rendered interactively in real time at 30 fps.
Hardware:
PCs with NVIDIA GPUs, Playstation3, XBox 360
Software:
Maya, Photoshop, Photomodeler, Cyslice, Digital Fusion, Custom compression pipeline programs Custom game engines
Additional Contributors:
Director/CG Supervisor: George Borshukov
Engineering and Pipeline Team: Jefferson Montgomery, John Hable, Jean-Luc Duprat, Daniel Roizman, Barry Ruff, Håkan Kilström, Dough Griffin
Art Team: Witek Werner, Kevin Noone, James Lau, Dave Raposo, Paul Thuriot
Additional CG Supervisor (Fight Night Demo): Frank Vitz
Producers: Jeff O’Connell, Patrick Mooney, Stefan Van Niekerk, Mike Harrison
Sound Design: Charles Deenen
Editing: Kevan Wong