“Virtual fishtank”

  • ©Henry Kaufman, Brian Knep, Aubrey O. Francois, Tinsley Galyean, and Stacy Koumbis

Conference:


Type(s):


Interest Area:


    Application and VR / AR

Title:

    Virtual fishtank

Session/Category Title:   Emerging Technologies


Presenter(s)/Author(s):



Abstract:


    The Virtual Fishtank is a large, real-time 3D exhibit that immerses visitors in a fanciful undersea world where they create and interact with fish while learning about emergent behavior.

References:


    1. 1 B. Blumberg, T. Galyean. Multi-level direction of autonomous creatures for real-time virtual environments. Computer Graphics (Annual SIGGRAPH 95 Proceedings). 47-54, 1995.
    2. 2 K. Perlin, A. Goldberg. Improv: A system for scripting interactive actors in virtual worlds. Computer Graphics (Annual SIGGRAPH 96 Proceedings) 205-216, 1996.
    3. 3 C. Reynolds. Flocks, herds and schools: A distributed behavioral model. Computer Graphics (SIGGRAPH 87 Proceedings) 21(4): 25-34, 1987.


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