“Virtual face sculpting” by Bazin, Chung, Ribera, Pham and Kweon

  • ©Jean-Charles Bazin, Soonkee Chung, Roger Blanco Ribera, Quang Pham, and Inso Kweon

Conference:


Type:


Entry Number: 78

Title:

    Virtual face sculpting

Presenter(s)/Author(s):



Abstract:


    This paper introduces the new concept of virtual face sculpting. Given the images of a human face and a statue face (cf Fig 1-a and b), the goal of this application is to sculpt a virtual statue (cf Fig 1-c) as if the human face was sculpted on the statue. This problem is complicated and must face some important difficulties. For example, the virtual sculpture must verify the color and texture consistency of the original statue. Moreover, the structure of the human face must also not be modified, otherwise the person will not be recognizable.

References:


    Pearl, J. 1988. Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference. Morgan Kaufmann. Google ScholarDigital Library
    Perez, P., Gangnet, M., and Blake, A. 2003. Poisson image editing. ACM Transactions on Graphics (SIGGRAPH’03) 22, 3, 313–318. Google ScholarDigital Library
    Sun, J., Yuan, L., Jia, J., and Shum, H.-Y. 2005. Image completion with structure propagation. ACM Transactions on Graphics (SIGGRAPH’05) 24, 3, 861–868. Google ScholarDigital Library


Additional Images:

©Jean-Charles Bazin, Soonkee Chung, Roger Blanco Ribera, Quang Pham, and Inso Kweon

ACM Digital Library Publication:



Overview Page: