“Hair motion reconstruction using motion capture system” by Ishikawa, Kazamai, Sugisaki and Morishima

  • ©Takahito Ishikawa, Yosuke Kazamai, Eiji Sugisaki, and Shigeo Morishima

  • ©Takahito Ishikawa, Yosuke Kazamai, Eiji Sugisaki, and Shigeo Morishima

Conference:


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Title:

    Hair motion reconstruction using motion capture system

Presenter(s)/Author(s):



Abstract:


    Processes such as modeling, rendering and simulating hair are essential for creating virtual humans in various CG applications. CG hair motion simulations are commonly constructed using a physics-based model and have been extensively researched. While physics-based approaches have achieved effective and sophisticated hair motion, data-driven approaches for hair motion have been scarcely researched. This paper therefore outlines our hair animation approach which uses Motion Capture System to capture 3D hair motion. Our approach enables users to easily simulate complex hair motions such as the collision between hair strands and the human body and the movement of hair strands as they are blown in a variety of directions by wind.

References:


    1. L. Ren,”A Data-Driven approach to Quantifying Natural Human Motion”, in proceedings of SIGGRAPH 2005 pp 1090–1097.


Additional Images:

©Takahito Ishikawa, Yosuke Kazamai, Eiji Sugisaki, and Shigeo Morishima

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