Inhabitat: An Imaginary Ecosystem in a Children’s Science Museum

 

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Abstract/Summary/Introduction:

  • Inhabitat is a mixed-reality artwork in which participants become part of an imaginary ecology through three simultaneous perspectives of scale and agency; three distinct ways to see with other eyes. This imaginary world was exhibited at a children’s science museum for ve months, using an interactive projection-augmented sculpture, a large screen and speaker array, and a virtual reality head-mounted display. This paper documents the work’s motivations and design contributions, along with accounts of visitors’ playful engagements and re ections within the complex interconnectivity of an arti cial nature.


Link to the ACM Digital Library:


https://dl.acm.org/citation.cfm?id=3203086

References:

  • 1. H. Ji and G. Wake eld. “Biotopes Computanionnels (Computational Biotopes),” in Stream 04: Les Paradoxes du Vivant ( e Paradoxes of the Living) (2017) pp. 304–316.

    2. Chris Sugrue, Delicate Boundaries (2007): <http://csugrue.com/delicateboundaries> (accessed January 2018). 3. Everyware, Oasis (2008): <http://everyware.kr/home/portfolio/oasis> (accessed January 2018).
    4 S. Reed et al., “Shaping Watersheds Exhibit: An Interactive, Augmented Reality Sandbox for Advancing Earth

    Science Education,” American Geophysical Union (AGU) Abstract no. ED34A-01 (2014).
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    8. Although the sand was chosen as the safest product available, some museum sta raised concerns about dust

    visible in the projections, and most of the sand was later removed, limiting this interaction.
    9. Emergent play across huge scale di erences recalls Rafael Lozano-Hemmer’s Sandbox (2010): <www.lozano

    -hemmer.com/sandbox.php> (accessed January 2018).