Polly Ing


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Most Recent Affiliation(s):


  • Industrial Light & Magic, CG Supervisor

Bio:

  • SIGGRAPH 2018

    Polly Ing is an accomplished computer graphics artist and leader. She has over 20 years of experience in the visual effects industry and is currently a senior engineering program manager at Apple, Inc. Before joining Apple, Polly was a computer graphics supervisor at Industrial Light & Magic (ILM), the visual effects division of Lucasfilm, Ltd. She helped reboot the “Star Wars” franchise in her role as global computer graphics supervisor for “Star Wars: The Force Awakens.” Her filmography includes movies such as the Academy Award-winning “Pirates of the Caribbean: Dead Man’s Chest” and “Star Trek Into Darkness.” During her tenure at ILM she also served as a computer graphics supervisor on “Rango,” the first animated feature produced by ILM. It won an Academy Award for Best Animated Feature. She has been nominated for three and won two Visual Effects Society (VES) awards for her work in film. Ing also lent her expertise and leadership to a real-time collaboration between ILM and LucasArts, “Star Wars 1313.” The project was a real-time game cineractive built on top of the Unreal Engine which debuted at E3 and won several accolades.

    SIGGRAPH 2017

    Polly Ing is an accomplished computer graphics artist and leader. She has 20 years of experience in the visual effects industry. Polly recently joined Apple, Inc. as a Senior Engineering Program Manager.

    Before Apple, Polly was a Computer Graphics Supervisor at Industrial Light and Magic, the visual effects division of Lucasfilm, Ltd. She helped reboot the “Star Wars” franchise in her role as Global Computer Graphics Supervisor for “Star Wars: The Force Awakens.” Her filmography includes movies such as the Academy Award winning “Pirates of the Caribbean: Dead Man’s Chest” and “Star Trek Into Darkness.” During her tenure at ILM she was also a Computer Graphics Supervisor on “Rango,” the first animated feature produced by ILM. It won an Academy Award for Best Animated Feature. She has been nominated for three and won two Visual Effects Society awards for her work in film. Polly also lent her expertise and leadership to a real-time collaboration between ILM and LucasArts. “Star Wars 1313” was a real-time game cineractive built on top of the Unreal Engine that debuted at E3 and won several accolades.


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