Hujun Bao
Most Recent Affiliation(s):
- State Key Lab of CAD&CG, Zhejiang University
Experience(s):
Learning Presentation(s):
![Data-driven Digital Lighting Design for Residential Indoor Spaces](https://history.siggraph.org/wp-content/uploads/2024/02/2023_Technical-Paper_Ren_Data-driven-Digital-Lighting-Design-150x150.jpg)
Type: [Technical Papers]
Data-driven Digital Lighting Design for Residential Indoor Spaces Presenter(s): [Ren] [Fan] [Wang] [Huo] [Wang] [Bao]
[SIGGRAPH 2023]
![Neural rendering in a room: amodal 3D understanding and free-viewpoint rendering for the closed scene composed of pre-captured objects](https://history.siggraph.org/wp-content/uploads/2023/06/2022-Technical-Papers-Yang_-Neural-Rendering-in-a-Room-Amodal-3D-Understanding-and-Free-viewpoint-Rendering-for-the-Closed-Scene-Composed-of-Pre-Captured-Objects-150x150.jpg)
Type: [Technical Papers]
Neural rendering in a room: amodal 3D understanding and free-viewpoint rendering for the closed scene composed of pre-captured objects Presenter(s): [Yang] [Zhang] [Li] [Cui] [Fanello] [Bao] [Zhang]
[SIGGRAPH 2022]
![Scalable neural indoor scene rendering](https://history.siggraph.org/wp-content/uploads/2023/06/2022-Technical-Papers-Wu_-Scalable-Neural-Indoor-Scene-Rendering-150x150.jpg)
Type: [Technical Papers]
Scalable neural indoor scene rendering Presenter(s): [Wu] [Xu] [Zhu] [Bao] [Huang] [Tompkin] [Xu]
[SIGGRAPH 2022]
![TopoCut: fast and robust planar cutting of arbitrary domains](https://history.siggraph.org/wp-content/uploads/2023/06/2022-Technical-Papers-Fang_-TopoCut-Fast-and-Robust-Planar-Cutting-of-Arbitrary-Domains-150x150.jpg)
Type: [Technical Papers]
TopoCut: fast and robust planar cutting of arbitrary domains Presenter(s): [Fang] [Desbrun] [Bao] [Huang]
[SIGGRAPH 2022]
![Scalable image-based indoor scene rendering with reflections](https://history.siggraph.org/wp-content/uploads/2023/06/2021-Technical-Papers-Xu_Scalable-Image-based-Indoor-Scene-Rendering-with-Reflections-150x150.jpg)
Type: [Technical Papers]
Scalable image-based indoor scene rendering with reflections Presenter(s): [Xu] [Wu] [Zu] [Huang] [Yang] [Bao] [Xu]
[SIGGRAPH 2021]
![Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning](https://history.siggraph.org/wp-content/uploads/2023/02/2020-Technical-Papers-Huo_Adaptive-Incident-Radiance-Field-Sampling-and-Reconstruction-Using-Deep-Reinforcement-Learning-150x150.jpg)
Type: [Technical Papers]
Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning Presenter(s): [Huo] [Wang] [Zheng] [Xu] [Bao] [Yoon]
[SIGGRAPH 2020]
![Numerical coarsening using discontinuous shape functions](https://history.siggraph.org/wp-content/uploads/2023/02/2018-Technical-Papers-Chen_Numerical-Coarsening-using-Discontinuous-Shape-Functions-150x150.jpg)
Type: [Technical Papers]
Numerical coarsening using discontinuous shape functions Presenter(s): [Chen] [Bao] [Wang] [Desbrun] [Huang]
Entry No.: [120]
[SIGGRAPH 2018]
![Quadrangulation through morse-parameterization hybridization](https://history.siggraph.org/wp-content/uploads/2023/02/2018-Technical-Papers-Fang_Quadrangulation-through-Morse-Parameterization-Hybridization-150x150.jpg)
Type: [Technical Papers]
Quadrangulation through morse-parameterization hybridization Presenter(s): [Fang] [Bao] [Tong] [Desbrun] [Huang]
Entry No.: [92]
[SIGGRAPH 2018]
![All-hex meshing using closed-form induced polycube](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-Fang_All-Hex-Meshing-using-Closed-Form-Induced-Polycube-150x150.jpg)
Type: [Technical Papers]
All-hex meshing using closed-form induced polycube Presenter(s): [Fang] [Xu] [Bao] [Huang]
[SIGGRAPH 2016]
![Real-time rendering on a power budget](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-Wang_Real-time-Rendering-on-a-Power-Budget-150x150.jpg)
Type: [Technical Papers]
Real-time rendering on a power budget Presenter(s): [Wang] [Yu] [Marco] [Hu] [Gutierrez] [Bao]
[SIGGRAPH 2016]
![Data-driven interactive quadrangulation](https://history.siggraph.org/wp-content/uploads/2023/04/2015-Technical-Papers-Marcias_Data-Driven-Interactive-Quadrangulation-150x150.jpg)
Type: [Technical Papers]
Data-driven interactive quadrangulation Presenter(s): [Huang] [Ling] [Juttler] [Sun] [Bao] [Wang]
[SIGGRAPH 2015]
![Frame field generation through metric customization](https://history.siggraph.org/wp-content/uploads/2022/07/2015-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Frame field generation through metric customization Presenter(s): [Jiang] [Fang] [Huang] [Bao] [Tong] [Desbrun]
[SIGGRAPH 2015]
![Space-time editing of elastic motion through material optimization and reduction](https://history.siggraph.org/wp-content/uploads/2023/02/2014-Technical-Papers-Li_Space-Time-Editing-of-Elastic-Motion-150x150.jpg)
Type: [Technical Papers]
Space-time editing of elastic motion through material optimization and reduction Presenter(s): [Li] [Huang] [Goes] [Jin] [Bao] [Desbrun]
[SIGGRAPH 2014]
![ℓ1-Based Construction of Polycube Maps from Complex Shapes](https://history.siggraph.org/wp-content/uploads/2022/07/2014-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
ℓ1-Based Construction of Polycube Maps from Complex Shapes Presenter(s): [Huang] [Jiang] [Shi] [Tong] [Bao] [Desbrun]
[SIGGRAPH 2014]
![A wave-based anisotropic quadrangulation method](https://history.siggraph.org/wp-content/uploads/2023/03/2010-Technical-Papers-Zhang_A-Wave-based-Anisotropic-Quadrangulation-Method-150x150.jpg)
Type: [Technical Papers]
A wave-based anisotropic quadrangulation method Presenter(s): [Zhang] [Huang] [Liu] [Bao]
[SIGGRAPH 2010]
![An efficient GPU-based approach for interactive global illumination](https://history.siggraph.org/wp-content/uploads/2023/03/2009-Technical-Papers-Wang_An-Efficient-GPU-based-Approach-for-Interactive-Global-Illumination-150x150.jpg)
Type: [Technical Papers]
An efficient GPU-based approach for interactive global illumination Presenter(s): [Wang] [Zhou] [Pan] [Bao]
[SIGGRAPH 2009]
![Example-based dynamic skinning in real time](https://history.siggraph.org/wp-content/uploads/2023/03/2008-Technical-Papers-Shi_Example-based-Dynamic-Skinning-in-Real-Time-150x150.jpg)
Type: [Technical Papers]
Example-based dynamic skinning in real time Presenter(s): [Shi] [Zhou] [Tong] [Desbrun] [Bao] [Guo]
[SIGGRAPH 2008]
![Inverse texture synthesis](https://history.siggraph.org/wp-content/uploads/2023/03/2008-Technical-Papers-Wei_Inverse-Texture-Synthesis-150x150.jpg)
Type: [Technical Papers]
Inverse texture synthesis Presenter(s): [Wei] [Han] [Zhou] [Bao] [Guo] [Shum]
[SIGGRAPH 2008]
![Real-time smoke rendering using compensated ray marching](https://history.siggraph.org/wp-content/uploads/2023/03/2008-Technical-Papers-Zhou_Real-Time-Smoke-Rendering-Using-Compensated-Ray-Marching-150x150.jpg)
Type: [Technical Papers]
Real-time smoke rendering using compensated ray marching Presenter(s): [Zhou] [Ren] [Lin] [Bao] [Guo] [Shum]
[SIGGRAPH 2008]
![Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics](https://history.siggraph.org/wp-content/uploads/2023/05/2007-Technical-Papers-Shi_Mesh-Puppetry-Cascading-Optimization-of-Mesh-Deformation-with-Inverse-Kinematics-150x150.jpg)
Type: [Technical Papers]
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics Presenter(s): [Shi] [Zhou] [Tong] [Desbrun] [Bao] [Guo]
[SIGGRAPH 2007]
![Appearance manifolds for modeling time-variant appearance of materials](https://history.siggraph.org/wp-content/uploads/2023/04/2006-Technical-Papers-Wang_Appearance-Manifolds-for-Modeling-Time-Variant-Appearance-of-Materials-150x150.jpg)
Type: [Technical Papers]
Appearance manifolds for modeling time-variant appearance of materials Presenter(s): [Wang] [Tong] [Lin] [Pan] [Wang] [Bao] [Guo] [Shum]
[SIGGRAPH 2006]
![Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation](https://history.siggraph.org/wp-content/uploads/2023/04/2006-Technical-Papers-Ren_Real-time-Soft-Shadows-in-Dynamic-Scenes-using-Spherical-Harmonic-Exponentiation-150x150.jpg)
Type: [Technical Papers]
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation Presenter(s): [Ren] [Wang] [Snyder] [Zhou] [Liu] [Sun] [Sloan] [Bao] [Peng] [Guo]
[SIGGRAPH 2006]
![Subspace gradient domain mesh deformation](https://history.siggraph.org/wp-content/uploads/2023/04/2006-Technical-Papers-Huang_Subspace-Gradient-Domain-Mesh-Deformation-150x150.jpg)
Type: [Technical Papers]
Subspace gradient domain mesh deformation Presenter(s): [Huang] [Shi] [Liu] [Zhou] [Wei] [Teng] [Bao] [Guo] [Shum]
[SIGGRAPH 2006]
![Large mesh deformation using the volumetric graph Laplacian](https://history.siggraph.org/wp-content/uploads/2023/04/2005-Technical-Papers-Zhou_Large-Mesh-Deformation-Using-the-Volumetric-Graph-Laplacian-150x150.jpg)
Type: [Technical Papers]
Large mesh deformation using the volumetric graph Laplacian Presenter(s): [Zhou] [Huang] [Snyder] [Liu] [Bao] [Guo] [Shum]
[SIGGRAPH 2005]
Role(s):
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