Bill Spitzak
Learning Category: Presentation(s):
![Creating vast game worlds: experiences from Avalanche Studios](https://history.siggraph.org/wp-content/uploads/2022/07/2012-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Talks (Sketches)]
Creating vast game worlds: experiences from Avalanche Studios Presenter(s): [Cournia] [Smith] [Spitzak] [Vanover] [Rijpkema] [Tomlinson] [Litke]
[SIGGRAPH 2012]
![Crom: massively parallel, CPU/GPU hybrid computation platform for visual effects](https://history.siggraph.org/wp-content/uploads/2024/05/2012-Talks-Cournia_Crom-Massively-Parallel-CPU_GPU-Hybrid-Computation-Platform-for-Visual-Effects-150x150.jpg)
Type: [Talks (Sketches)]
Crom: massively parallel, CPU/GPU hybrid computation platform for visual effects Presenter(s): [Cournia] [Smith] [Spitzak] [Vanover] [Rijpkema] [Tomlinson] [Litke]
[SIGGRAPH 2012]
![High-speed conversion of floating point images to 8-bit](https://history.siggraph.org/wp-content/uploads/2024/06/2002-Talks-Spitzak_High-speed-Conversion-of-Floating-Point-Images-to-8-bit-150x150.jpg)
Type: [Talks (Sketches)]
High-speed conversion of floating point images to 8-bit Presenter(s): [Spitzak]
[SIGGRAPH 2002]
Role(s):
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