“Weaving The Druun’s Webbing” by Rice

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Entry Number: 21

Title:

    Weaving The Druun’s Webbing

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Abstract:


    The Druun in Walt Disney Animation Studio’s “Raya and the Last Dragon” is a unique character, both in design and in implementation. Over the course of this film, unique solutions were designed to overcome the technical challenges of having a creature made of both a fluid and a web like structure. In this talk we will present the techniques used to bring one of the Druun’s amazing features to life: the webbing.

References:


    Anders Hoff. 2016. On Generative Algorithms: Differential Lattice · inconvergent. https://inconvergent.net/generative/differential-lattice/

    Markus Ihmsen, Nadir Akinci, Gizem Akinci, and Matthias Teschner. 2012. Unified Spray, Foam and Air Bubbles for Particle-Based Fluids. Vis. Comput. 28, 6-8 (June 2012), 669–677. https://doi.org/10.1007/s00371-012-0697-9

    Gabriel Peyré. 2011. The Numerical Tours of Signal Processing – Advanced Computational Signal and Image Processing. IEEE Computing in Science and Engineering 13, 4 (2011), 94–97. https://hal.archives-ouvertes.fr/hal-00519521

    Justin Solomon. 2018. Optimal Transport on Discrete Domains. arXiv:1801.07745 [math.OC]

    Steven Worley. 1996. A Cellular Texture Basis Function. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’96). Association for Computing Machinery, New York, NY, USA, 291–294. https: //doi.org/10.1145/237170.237267

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