“Weaving The Druun’s Webbing” by Rice
Conference:
Type(s):
Entry Number: 21
Title:
- Weaving The Druun’s Webbing
Presenter(s)/Author(s):
Abstract:
The Druun in Walt Disney Animation Studio’s “Raya and the Last Dragon” is a unique character, both in design and in implementation. Over the course of this film, unique solutions were designed to overcome the technical challenges of having a creature made of both a fluid and a web like structure. In this talk we will present the techniques used to bring one of the Druun’s amazing features to life: the webbing.
References:
Anders Hoff. 2016. On Generative Algorithms: Differential Lattice · inconvergent. https://inconvergent.net/generative/differential-lattice/
Markus Ihmsen, Nadir Akinci, Gizem Akinci, and Matthias Teschner. 2012. Unified Spray, Foam and Air Bubbles for Particle-Based Fluids. Vis. Comput. 28, 6-8 (June 2012), 669–677. https://doi.org/10.1007/s00371-012-0697-9
Gabriel Peyré. 2011. The Numerical Tours of Signal Processing – Advanced Computational Signal and Image Processing. IEEE Computing in Science and Engineering 13, 4 (2011), 94–97. https://hal.archives-ouvertes.fr/hal-00519521
Justin Solomon. 2018. Optimal Transport on Discrete Domains. arXiv:1801.07745 [math.OC]
Steven Worley. 1996. A Cellular Texture Basis Function. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’96). Association for Computing Machinery, New York, NY, USA, 291–294. https: //doi.org/10.1145/237170.237267