“Volumetric effects in a Snap” by Hegarty, Teplyashin, Georges and Heckenberg

  • ©Joseph Hegarty, Denis Teplyashin, Peter Georges, and Daniel Heckenberg

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    Volumetric effects in a Snap

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Abstract:


    Volumetric effects have become a mainstay of the visual effects community over the past decade. With many third-party solutions available, what are the benefits and challenges of creating a proprietary system? We outline Snap, Animal Logic’s grid-based simulation and volumetric rendering framework used in Legend of the Guardians: The Owls of Ga’Hoole (LotG) and Sucker Punch (SP).

References:


    1. Balay, S., Brown, J., Buschelman, K., Gropp, W. D., Kaushik, D., Knepley, M. G., McInnes, L. C., Smith, B. F., and Zhang, H., 2011. PETSc Web page. http://www.mcs.anl.gov/petsc.
    2. Kim, T., Thürey, N., James, D., and Gross, M. 2008. Wavelet turbulence for fluid simulation. ACM Trans. Graph. 27 (August), 50:1–50:6.


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