“Visual simulation of lightning” by Reed and Wyvill

  • ©Todd Reed and Brian Wyvill

Conference:


Type:


Title:

    Visual simulation of lightning

Presenter(s)/Author(s):



Abstract:


    A method for rendering lightning using conventional raytracing techniques is discussed. The approach taken is directed at producing aesthetic images for animation, rather than providing a realistic physically based model for rendering. A particle system is used to generate the path of the lightning channel, and subsequently to animate the lightning. A technique, using implicit surfaces, is introduced for illuminating objects struck by lightning.

References:


    1. Jules Bloomenthal and Brian Wyvill. Interactive Techniques for Implicit Modeling. Computer Graphics, 24(2):109-116, 1990.
    2. L Dellera and E. Garbagnati. Lightning stroke simulation by means of the leader progression model. IEEE Transactions on Power Delivery, 5(4):2009-22, October 1990.
    3. Ronald Goldman. Intersection of Two Lines in Three-Space. Graphics Gems, page 304, 1992. Edited by David Krik.
    4. William Newcott. Lightning, nature’s high-voltage spectacle. National Geographic, 184(1):83-103, July 1993. Photographs by Peter Menzel.
    5. Martin A. Uman. The Lightning Discharge. Academic Press, Inc., 1987.
    6. O.H. Vaughan, R. Blackesleee, et al. Acloud-to-spacelightning as recorded by the Space Shnuttle payload-bay TV cameras. Monthy Weather Review, 120(7):1459-61, July 1992.
    7. Brian Wyvill, Craig McPheeters, and Geoff Wyvill. Animating Soft Objects. The Visual Computer, 2(4):235-242, February 1986.


ACM Digital Library Publication: