“Visual simulation of lightning” by Reed and Wyvill
Conference:
Type:
Title:
- Visual simulation of lightning
Presenter(s)/Author(s):
Abstract:
A method for rendering lightning using conventional raytracing techniques is discussed. The approach taken is directed at producing aesthetic images for animation, rather than providing a realistic physically based model for rendering. A particle system is used to generate the path of the lightning channel, and subsequently to animate the lightning. A technique, using implicit surfaces, is introduced for illuminating objects struck by lightning.
References:
1. Jules Bloomenthal and Brian Wyvill. Interactive Techniques for Implicit Modeling. Computer Graphics, 24(2):109-116, 1990.
2. L Dellera and E. Garbagnati. Lightning stroke simulation by means of the leader progression model. IEEE Transactions on Power Delivery, 5(4):2009-22, October 1990.
3. Ronald Goldman. Intersection of Two Lines in Three-Space. Graphics Gems, page 304, 1992. Edited by David Krik.
4. William Newcott. Lightning, nature’s high-voltage spectacle. National Geographic, 184(1):83-103, July 1993. Photographs by Peter Menzel.
5. Martin A. Uman. The Lightning Discharge. Academic Press, Inc., 1987.
6. O.H. Vaughan, R. Blackesleee, et al. Acloud-to-spacelightning as recorded by the Space Shnuttle payload-bay TV cameras. Monthy Weather Review, 120(7):1459-61, July 1992.
7. Brian Wyvill, Craig McPheeters, and Geoff Wyvill. Animating Soft Objects. The Visual Computer, 2(4):235-242, February 1986.