“Virtual reality interfaces using Tweek” by Hartling, Bierbaum and Cruz-Neira

  • ©Patrick Hartling, Allen Bierbaum, and Carolina Cruz-Neira

Conference:


Type(s):


Interest Area:


    Application

Title:

    Virtual reality interfaces using Tweek

Session/Category Title:   Portable VR


Presenter(s)/Author(s):



Abstract:


    Developers of virtual environments often face a difficult problem: users must have some way to interact with the virtual world. The application developers must determine how to map available inputs (buttons, gestures, etc.) to actions within the virtual environment (VE). As a result, user interfaces may be limited by the input hardware available with a given virtual reality (VR) system.

References:


    1. Elmqvist, N. 2001. 3Dwm: Three-Dimensional User Interfaces Using Fast Constructive Solid Geometry. Master’s thesis, Chalmers University of Technology, Göteborg.
    2. Gamma, E., Helm, R., Johnson, R., and Vlissides, J. 1995. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley Professional Computing Series. Addison-Wesley Publishing Company, New York, NY.
    3. Hill, L. C. 2000. Usability of 2D Palmtop Interaction Device in Immersive Virtual Environments. Master’s thesis, Iowa State University, Ames, IA.
    4. JavaSoft. 1997. JavaBeans 1.01 Specification. Sun Microsystems, Mountain View, CA.
    5. OMG. 2001. The Common Object Request Broker: Architecture and Specification, 2.6 ed. Object Management Group.


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