“Virtual Photography – A Framework for Teaching Image Synthesis” by Geigel and Schaller

  • ©Joe Geigel and Nan C. Schaller

  • ©Joe Geigel and Nan C. Schaller

  • ©Joe Geigel and Nan C. Schaller

  • ©Joe Geigel and Nan C. Schaller

  • ©Joe Geigel and Nan C. Schaller

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Title:

    Virtual Photography – A Framework for Teaching Image Synthesis

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Abstract:


    The camera has long served as a metaphor for teaching three-dimensional graphics in introductory computer graphics courses. We extend this metaphor to include the complete photographic pipeline as a framework for teaching image synthesis in a second graphics course. We present the correspondence between photographic processes and the areas of study in image synthesis, and discuss the success of using this framework in an image synthesis course at our university for the past two years.


Acknowledgements:


    We want to express our appreciation to Pixar for donating their suite of RenderManTM software, and to our students, Matthew Bellinger and Patrick McCormick (Figure 3), Kevin Pazirandeh (Figure 5), Kristina Rozanski (Figure 4), and Andrew Sampson (Figure 6) for allowing us to share their images.


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