“Video See-Through and Optical Tracking with Consumer Cell Phones” by Möhring, Bimber and Lessig

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Title:

    Video See-Through and Optical Tracking with Consumer Cell Phones

Session/Category Title:   Augmented Reality


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Abstract:


    To enable mobile devices, such as head-mounted displays and PDAs, to support video see-through augmented reality is a popular research topic. However, such technology is not widely- spread outside the research community today. It has been estimated that by the end of the year 2005 approximately 50% of all cell phones will be equipped with digital cameras. Consequently, using cell phones as platform for video see-through AR has the potential of addressing a brought group of end users and applications. Compared to high-end PDAs and HMDs together with personal computers, the implementation of video see-through AR on the current fun- and smart-phone generations is a challenging task: Ultra-low video-stream resolutions, little graphics and memory capabilities, as well as slow processors set technological limitations. We have realized a prototype solution for video see-through AR on consumer cell phones. It supports optical tracking of passive paper markers and the correct integration of 2D/3D graphics into the live video-stream at interactive rates. We aim at applications, such as interactive tour guiding for museums and tourism, as well as at mobile games.

References:


    Vallino, J. and Kutulakos, K. N. 2001. Augmented Reality Using Affine Object Representations. Fundamentals of Wearable Computers and Augmented Reality, pp. 157–182, ISBN: 0-8058-2902-4, Lawrence Erlbaum (publisher).


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