“Using Precomputed Cloth Simulations for Interactive Applications” by Herman
Conference:
Type(s):
Interest Area:
- Application
Title:
- Using Precomputed Cloth Simulations for Interactive Applications
Session/Category Title: Simulation
Presenter(s)/Author(s):
Abstract:
This sketch presents a method for reconstructing the form of cloth dynamically draped on an animated body without the need to run a simulator during animation iteration. The reconstruction is interpolation-based and does not display hysteresis. Because the simulation is run offline, the technique is suitable for use as a real- time preview mechanism to see roughly how clothing falls on a body while an animator manipulates the body interactively. It would also be useful in other contexts such as games.