“Using Graphics Research to Teach Freshman Computer Science” by Matzko and Davis

  • ©Sarah Matzko and Timothy Davis

  • ©Sarah Matzko and Timothy Davis

  • ©Sarah Matzko and Timothy Davis

  • ©Sarah Matzko and Timothy Davis

  • ©Sarah Matzko and Timothy Davis

  • ©Sarah Matzko and Timothy Davis

  • ©Sarah Matzko and Timothy Davis

  • ©Sarah Matzko and Timothy Davis

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    Using Graphics Research to Teach Freshman Computer Science

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Abstract:


    Although research is often a daunting task for undergraduates, early exposure to research topics and papers can be an effective means of stimulating interest and teaching students about real-world solutions to non-trivial problems. To that end, we have initiated a new educational project, termed τέχνη, to teach general concepts in computer science by infusing large-scale problems in computer graphics into the undergraduate curriculum. In this paper, we present our approach to teaching a first course in computer science (CS1) using a recently published graphics research problem. The results from our first semester offering are promising, as students, energized by the subject matter and visual output, produced excellent work and evaluated the class highly.


Acknowledgements:


    This work was supported in part by the CISE Directorate of the U.S. National Science Foundation under award EIA-0305318.


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