“Tweaking stylized light and shade” by Anjyo and Wemler

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Conference:


Type(s):


Title:

    Tweaking stylized light and shade

Session/Category Title:   Sketchy Sketches


Presenter(s)/Author(s):



Abstract:


    Light and shade in non-photorealistic rendering, such as for digital cel animation, should be symbolic, rather than realistic, in order to depict the scene in a simple, yet impressive way. This sketch presents a new method of creating and editing the stylized light and shade in real-time by direct manipulation for an on-screen surface to be cartoon-shaded. The manipulation simply means dragging the shaded area including highlight on the surface. The drag operations then offer an intuitive, interactive tool not only in changing the light source, but also in designing the stylized highlight shape. Our prototype system includes the algorithms in this method along with a real- time cartoon shader, and is built up with programmable graphics

References:


    ANJYO, K. AND HIRAMITSU, K. 2003. Stylized Highlights for Cartoon Rendering and Animation. IEEE Computer Graphics and Applications 23,4, 54–61.


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