“Three-Dimensional Computer Animation”

  • ©Bill Kovacs, Lance J. Williams, Norman I. Badler, Craig Reynolds, and David Zeltzer

Conference:


Entry Number: 12

Title:

    Three-Dimensional Computer Animation

Course Organizer(s):



Presenter(s):



Abstract:


    WHO SHOULD ATTEND?

    The target audience includes production and technical people in film and video who wish to understand digital computer animation in depth, computer graphics people who wish to learn about animation techniques, and computer animation people who wish to learn about the state of the art.

    ABSTRACT

    The seminar will review current techniques in three-dimensional computer animation. “Three-Dimensional” in this context means operating from data bases with three-dimensional coordinates; three-dimensional or stereo display systems will not be discussed. “Computer Animation” means frame-by-frame film or video generated by digital computers. Emphasis will be placed on specifying and editing motion in three dimensions. The topics include control and animation of articulated figures, motion modelling and simulation, integrating computer graphics with motion control (computer- controlled models and cameras), and animation for television and theatrical release. Film and videotape sequences representing the current technical horizon will be shown.


Contributed By:


    Maxine Brown

Location:


    In the collection of Maxine Brown

Type: