“The Tomorrow Children: Lighting and Mining with Voxels”

  • ©James McLaren and Tao Yang

  • ©James McLaren and Tao Yang

  • ©James McLaren and Tao Yang

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Entry Number: 69

Title:

    The Tomorrow Children: Lighting and Mining with Voxels

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Abstract:


    The unique visual look and gameplay envisioned for The Tomorrow Children demanded that we implement real-time Global Illumination (GI) as well as dynamically modifiable landscapes all running at 30hz on the PlayStation 4 console hardware. Users needed to be able to dig holes in fallen monsters and create vast structures all at runtime without any pre-baking and have beautiful GI 100% of the time. To achieve this we used a variant of Voxel Cone Tracing [Crassin et al. 2011] to provide both direct and 3 bounce indirect illumination

References:


    Crassin, C., Neyret, F., and Others. 2011 Interactive Indirect Illumination Using Voxel-Based Cone Tracing : An Insight.
    Kaplanyan, A., Dachsbacher, C., 2010. Cascaded Light Propagation Volumes for Real-time Indirect Illumination.


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