“The Need for Standardization Within Global Visual Effects Productions Through Open Source and Open Standards” by Riewer, Burnett, Haegele, McCampbell, McLaughlin, et al. …

  • ©Eric Riewer, Maija Burnett, Thomas Haegele, Jim McCampbell, Tim McLaughlin, Marilyn Friedman, and Dawn Rivera-Emster



Entry Number: 02


    The Need for Standardization Within Global Visual Effects Productions Through Open Source and Open Standards




    This panel highlights some of the open-source projects that are helping visual-effects companies share data worldwide and explore areas for future improvement. In most cases, production companies need to set up a hub to ingest data from sets and/or locations during principal photography, and then send and receive data from the various visual-effects vendors during post production. Because there is not much standardization in this area, a standard framework for information exchange could provide huge efficiencies for both production companies and vendors.

    The panel explores options for sharing assets such as plates, models, and textures as well as new issues related to stereo conversion. The panel also explores two open-source initiatives:

    • Image Interchange Framework (IIF), which provides improved color management within pipelines and between facilities as well as file-format specifications (a restricted EXR format) and metadata standards.
    • Alembic, an open-source exchange format that aims to become the standard for exchanging animated computer graphics scenes between content-creation software packages and facilities.

    What makes an undergraduate or graduate program in 3D computer animation successful? Why do some schools seem to be so much better than others? How are they different, in philosophy, educational strategies, proposed projects, curriculum grid, industry relationships, and resources?

    This panel brings together leaders and thinkers from some of the top animation schools in the world to present, discuss, and share their specific approaches and educational philosophies. An outreach expert from DreamWorks Animation, and a talent-development director from Walt Disney Animation Studios present the industry point of view.



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