“The many faces of font rendering”

  • ©Chris J Hebert and Hugo Silva

  • ©Chris J Hebert and Hugo Silva

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Entry Number: 60

Title:

    The many faces of font rendering

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Abstract:


    The popularity of mobile devices is founded on information consumption. As device capabilities increase and displays become more detailed, the demands of text rendering are also increasing.

    The aim of this talk is to provide a detailed overview of the problem domain of font rendering, why GPU font rendering methods are now an important consideration and how we can leverage existing hardware pipelines to provide fast, clean and scalable on-screen typography.

References:


    Loop C., Blinn J. 2005 Resolution Independent Curve Rendering using Programmable Graphics Hardware.
    Kilgard M. J., Bolz J.. 2012. GPU Accelerated Path Rendering In Proceedings SIGGRAPH Asia 2012 — Computer Graphics Annual Conference Series.

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