“The Holodeck interactive ray cache”

  • ©Gregory Ward Larson and Maryann Simmons

Conference:


Type:


Interest Area:


    Rendering

Title:

    The Holodeck interactive ray cache

Session/Category Title:   Non-Realtime Rendering


Presenter(s)/Author(s):



Abstract:


    A physically based rendering method for interactive walk-throughs of complicated environments with general reflectance properties. The implementation utilizes parallel processing and 3D rendering hardware to accelerate the computation.

References:


    1. Ward, Greg.The RADIANCE Lighting Simulation and Rendering System, Computer Graphics (Proceedings SIGGRAPH 94), ACM, July 1994, pp. 459-472.


ACM Digital Library Publication:



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