“The framework of sound rendering for particle-based physics” by Yamamoto

  • ©Kazuhiko Yamamoto

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Title:

    The framework of sound rendering for particle-based physics

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Abstract:


    There has been growing interest in the sound generating technique based on physics from the motions of 3d graphics objects. In recent work several methods have been proposed to physically simulate these audio events natably using modal synthesis [K. van den Doel et al. 2001] or finite element method [O’Brien et al. 2002]. However, in these mesh-based method, it needs complicated operation to preprocess, for example, to generate the computational mesh for 3d object, and to create the system’s matrices, etc…

References:


    1.
    K. van den Doel, P. G. Kry and D. K. Pai. 2001, FoleyAutomatic: Physically-based Sound Effects for Interactive Simulation and Animation, in Computer Graphics (ACM SIGGRAPH 2001 Conference Proceedings), August 2001.
    2.
    James F. O’Brien, Perry R. Cook, and Georg Essl. 2001, Synthesizing Sounds From Physically Based Motion. Proceedings of ACM SIGGRAPH 2001. pp. 529–536, August 2001.
    3.
    KOSHIZUKA, S., and OKA, Y. 1996. Moving-Particles Semiimplicit Method for Fragmentation of Incompressible fluid, Nucl. Sci. Eng, Vol. 4, 29–46.
    4.
    Hauser, K., Shen, C., O’Brien, J. F. 2003, “Interactive Deformations Using Modal Analysis with Constraints.” To appear in Graphics Interface 2003.
    5.
    Kees van den Doel. 2005, Physically-based Models for Liquid Sounds, ACM Transactions on Applied Perception, Vol. 2, No. 4, pp. 534–546, October 2005.


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