“Tetrad volume and particle rendering in X2” by LaBarge, Tessendorf and Gaddipati

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Conference:


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Title:

    Tetrad volume and particle rendering in X2

Session/Category Title:   Production Rendering


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Abstract:


    lnthe”X-Men2,” the atmospheric character of the Cerebro was built and animated using volume rendering of tetrahedrons, producing detail and texture not normally achievable in volume rendering.

References:


    1. Alan Kapler and Lucio Flores, “Evolution of a VFX Voxel Tool”, Sketches and Applications, Siggraph 2002.
    2. Gokhan Kisacikoglu, “The Making of Black-Hole and Nebula Clouds for the Motion Picture “Sphere” with Volumetric Rendering and the F-Rep of Solids”, Sketches and Applications, Siggraph 98.
    3. Jerry Tessendorf, “Efficiently Rendering Gobs and Gobs of Particles”, unpublished notes, May, 2002 (included in the proceedings cd-rom).


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