“Tetrad volume and particle rendering in X2” by LaBarge, Tessendorf and Gaddipati
Conference:
Type(s):
Title:
- Tetrad volume and particle rendering in X2
Session/Category Title: Production Rendering
Presenter(s)/Author(s):
Abstract:
lnthe”X-Men2,” the atmospheric character of the Cerebro was built and animated using volume rendering of tetrahedrons, producing detail and texture not normally achievable in volume rendering.
References:
1. Alan Kapler and Lucio Flores, “Evolution of a VFX Voxel Tool”, Sketches and Applications, Siggraph 2002.
2. Gokhan Kisacikoglu, “The Making of Black-Hole and Nebula Clouds for the Motion Picture “Sphere” with Volumetric Rendering and the F-Rep of Solids”, Sketches and Applications, Siggraph 98.
3. Jerry Tessendorf, “Efficiently Rendering Gobs and Gobs of Particles”, unpublished notes, May, 2002 (included in the proceedings cd-rom).