“Subdivision for Modeling and Animation” by Schröder, Zorin, DeRose, Forsey, Kobbelt, et al. …

  • ©Peter Schröder, Denis Zorin, Tony DeRose, David Forsey, Leif Kobbelt, Michael Lounsbery, and Jörg Peters



Entry Number: 36


    Subdivision for Modeling and Animation

Course Organizer(s):



    Facility with basic linear algebra and introductory calculus. Prior exposure to parametric representations of curves and surfaces, associated algorithms, and general computer graphics implementation highly recommended.

    Topics Covered
    A number of different subdivision methods for surfaces and a variety of subdivision-based algorithms for modeling and animation, including adaptive evaluation, level-of-detail rendering, and manipulation.

    Subdivision is an algorithmic technique to generate smooth surfaces as a sequence of successively refined polyhedral meshes. Using subdivision, complex geometry can be manipulated and rendered very efficiently, making it a highly suitable tool for interactive animation and modeling systems. This course covered the basic ideas of subdivision and a variety of subdivision schemes.

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: