“State of the Art in Hardware Shading” by Olano, Boyd, McCool, Mark, Mitchell, et al. …

  • ©Marc Olano, Chas Boyd, Michael McCool, Bill Mark, Jason L. Mitchell, and Randi J. Rost

Conference:


Entry Number: 17

Title:

    State of the Art in Hardware Shading

Course Organizer(s):



Presenter(s):



Abstract:


    Prerequisites
    Working knowledge of a modern real-time graphics API like OpenGL or DirectX and familiarity with the concepts of procedural shading.

    Topics
    Practical comparisons of procedural shading interfaces and capabilities of most current hardware. Rendering hardware, procedural shading extensions, multi-pass rendering, and new graphics APIs. 

    Description
    Hardware supporting basic procedural shading is no longer just a reality. It is increasingly common. In this course, representatives of most of the current players in this young field present practical comparisons of their latest hardware products and application interfaces.

     


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