“Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs”
Conference:
Type(s):
Entry Number: 22
Title:
- Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs
Presenter(s)/Author(s):
Abstract:
OpenSubdiv [Pixar 2012] is the de-facto industry standard for the representation of subdivision surfaces. Its feature-adaptive subdivision [Nießner 2013] allows for efficient display using rasterization hardware. Based on this feature-adaptive refinement of creases, semi-sharp edges, and irregular patches, we introduce an efficient algorithm for ray tracing the resulting patches up to almost floating point precision.
References:
Miura, K., and Wang, K.-K. 1994. Ray tracing Gregory-type patches. In Insight Through Computer Graphics, World Scientific (CG International ’94). Springer-Verlag, 98–109.
Niessner, M. 2013. Rendering Subdivision Surfaces using Hardware Tessellation. PhD thesis, University of Erlangen-Nuremberg, Germany.
Pixar, 2012. Open Subdiv, http://graphics.pixar.com/opensubdiv/.
Pulleyblank, R., and Kapenga, J. 1987. The feasibility of a VLSI chip for ray tracing bicubic patches. Computer Graphics and Applications, IEEE 7, 3 (March), 33–44.