“SpeedFur: a GPU based procedural Hair & Fur modeling system” by Hedberg, Lagergren and Limsäter

  • ©Vilhelm Hedberg, Mattias Lagergren, and Fredrik Limsäter




    SpeedFur: a GPU based procedural Hair & Fur modeling system



    Because Fido has a strong focus on character and creature animations, a robust and fast workflow for our Hair and Fur pipeline is essential for our daily work. With our previous off-the-shelf Hair and Fur system we had experienced a lot of problems with storage utilization and network traffic when we pushed it to its limits.


    1. Kim, T.-Y., and Neumann, U. 2002. Interactive multiresolution hair modeling and editing. In Proceedings of the 29th annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, SIGGRAPH ’02, 620–629.
    2. Marschner, S. R., Jensen, H. W., Cammarano, M., Worley, S., and Hanrahan, P. 2003. Light scattering from human hair fibers. In ACM SIGGRAPH 2003 Papers, ACM, New York, NY, USA, SIGGRAPH ’03, 780–791.

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