“Spatial Augmented Reality: Merging Real and Virtual Worlds” by Bimber and Raskar

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Entry Number: 30


    Spatial Augmented Reality: Merging Real and Virtual Worlds

Course Organizer(s):


    No programming or specific mathematical background is required. General knowledge of basic computer graphics techniques, 3D tools, and optics is helpful, but not necessary.

    Intended Audience
    Designers of AR systems and programmers and artists who are working on interactive applications.

    A survey of the latest techniques for augmented reality that go beyond conventional head-mounted-displays. The course introduces prototypes, explains rendering and calibration algorithms, discusses case studies, and presents examples that combine the real and virtual worlds. Participants learn about new applications in art, science, education, and industry that are enabled by modern AR techniques.


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