“Sound scope headphones”

  • ©Masatoshi Hamanaka and SuengHee Lee

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Title:

    Sound scope headphones

Session/Category Title:   Music as Multi Sense


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Abstract:


    We designed the Sound Scope Headphones so that they would let users control an audio mixer through natural movements, and thus enable a musical novice to separately listen to each player’s performance. The main advantage of the headphones is that they detect natural movement, such as head movement or placing a hand behind an ear, and uses the detected movements to control an audio mixer while the user listens to music. Three sensors are mounted on the headphones: a digital compass, a tilt sensor, and a distance sensor (Figure 1).

References:


    1. Goudeseune, C., and Kaczmarshi, H. Composing outdoor augmented-reality sound environments. In In Proceedings of the International Computer Music Conference.
    2. Warusfel, O., and Eckel, G. Listen – augmenting eeveryday environments through interactive soundscapes. In In Proceedings of IEEE Workshop on VR for public consumption.
    3. Wu, J., Duh, C., Ouhyoung, M., and Wu, J. Head motion and latency compensation on localization of 3d sound in virtual reality. In In Proceedings of the ACM symposium on Virtual reality software and technology.


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