“SimpleBullet: collaborating on a modular destruction toolkit”

  • ©Will Harrower, Ferdi Scheepers, Marie Tollec, Pete Kyme, Michael Rice, and Alexander Moaveni

  • ©Will Harrower, Ferdi Scheepers, Marie Tollec, Pete Kyme, Michael Rice, and Alexander Moaveni

  • ©Will Harrower, Ferdi Scheepers, Marie Tollec, Pete Kyme, Michael Rice, and Alexander Moaveni

Conference:


Type:


Entry Number: 81

Title:

    SimpleBullet: collaborating on a modular destruction toolkit

Presenter(s)/Author(s):



Abstract:


    This talk discusses the SimpleBullet destruction system that was initially developed at Industrial Light and Magic (ILM), and then subsequently adopted and extended by Walt Disney Animation Studios (WDAS) and Pixar Animation Studios (Pixar). SimpleBullet is a set of HDAs and compiled plugins, built on top of SideFX’s Bullet DOPs, along with modifications to the open source Bullet rigid body solver. We discuss the toolset as a whole, as well as pipeline integration efforts and extensions made by WDAS and Pixar.

References:


    Dylan Lacewell Brent Burley. June 2008. Ptex: Per-Face Texture Mapping for Production Rendering. Computer Graphics Forum. (June 2008).
    Erin Catto. 2011. Soft Constraints. GDC 2011. (2011).
    Andrew Selle Christian Eisenacher, Gregory Nichols and Brent. Burley. 2013. Deferred Shading for Production Path Tracing. Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering) 32, 4 (June 2013), 125?132.. (2013).
    Erwin Coumans. 2018. Bullet Physics Simulation. http://bulletphysics.org/. (2018).
    SideFX. 2018. Houdini. https://www.sidefx.com/. (2018).

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