“ShareHaptics: A Modular Haptic Feedback System using Shape Memory Alloy for Mixed Reality Shared Space Applications” by Nakao, Shimizu, Santana, Kimata, Pai, et al. …

  • ©Takuro Nakao, Shinya Shimizu, Stevanus Kevin Santana, Hideaki Kimata, Yun Suen Pai, Megumi Isogai, and Kai Kunze

  • ©Takuro Nakao, Shinya Shimizu, Stevanus Kevin Santana, Hideaki Kimata, Yun Suen Pai, Megumi Isogai, and Kai Kunze

Conference:


Type:


Entry Number: 63

Title:

    ShareHaptics: A Modular Haptic Feedback System using Shape Memory Alloy for Mixed Reality Shared Space Applications

Presenter(s)/Author(s):



Abstract:


    We present ShareHaptics, a novel modular system to provide tactile and pressure feedback in mixed reality applications using a novel actuator: shape memory alloy (SMA). We apply it to fingers, wrist and foot ankle. Although it can be used for haptic feedback in a diverse set of use cases, we specifically focus on collaborative applications: ShareHaptics allows to haptically jack-in to a remote environment via a custom glove and ankle braces. We demonstrate a wide range of applications: watching sports, gaming, and collaborative discussions and skill transfer.

References:


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    • Samir Benbelkacem, Abdelkader Bellarbi, Nadia Zenati-Henda, Ahmed Bentaleb, Ahmed Nazim Bellabaci, and Samir Otmane. 2018. Low-cost VR Collaborative System Equipped with Haptic Feedback. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST ’18). ACM, New York, NY, USA, Article 104, 2 pages. https://doi.org/10.1145/3281505.3281615 
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    • Pedro Lopes, Sijing You, Lung-Pan Cheng, Sebastian Marwecki, and Patrick Baudisch. 2017. Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, New York, NY, USA, 1471–1482. https://doi.org/10.1145/3025453.3025600 
    • Yun Suen Pai, Megumi Isogai, Kai Kunze, Takuro Nakao, and Hideaki Kimata. 2018. UbiTrain: Leveraging the Physical and Virtual Environment for Ubiquitous Sports Training. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (UbiComp ’18). ACM, New York, NY, USA, 202–206. https://doi.org/10. 1145/3267305.3267646 
    • Susumu Tachi. 2015. Telexistence. In Virtual Realities. Springer, 229–259.

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©Takuro Nakao, Shinya Shimizu, Stevanus Kevin Santana, Hideaki Kimata, Yun Suen Pai, Megumi Isogai, and Kai Kunze ©Takuro Nakao, Shinya Shimizu, Stevanus Kevin Santana, Hideaki Kimata, Yun Suen Pai, Megumi Isogai, and Kai Kunze

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