“Shading and shadow casting in image-based rendering without geometric models”
Conference:
Type(s):
Interest Area:
- Rendering
Title:
- Shading and shadow casting in image-based rendering without geometric models
Session/Category Title: Image-Based Rendering
Presenter(s)/Author(s):
Abstract:
A real-time rendering method that changes the shading of image-based objects and casts appropriate shadows according to the motion of viewpoint or objects and transitions in local lighting.
References:
1. M. Levoy and P. Hanrahan. Light Field Rendering, Proc. SIGGRAPH 96, pp.31-42, 1996.
2. T. Naemura, et al. Ray-Based Creation of Photo- Realistic Virtual World, Proc. VSMM’97, pp.59- 68, 1997.
3. S. Uchiyama, et al. Presentation and Interaction of Virtual 3D Objects Without Geometric Model, Proc. HCI’97, Vol.2, pp.869-872, 1997.