“Semantics-guided procedural rendering for woodcut maps” by Adabala and Toyama

  • ©Neeharika Adabala and Kentaro Toyama

  • ©Neeharika Adabala and Kentaro Toyama

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Title:

    Semantics-guided procedural rendering for woodcut maps

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Abstract:


    We present a technique for taking a vector representation of geographical features as input and rendering a map in the style of antique woodcut maps. The patterns are created with procedural approaches that depend on the semantic labeling of each vector element, with, for example, mountain ranges drawn differently from coastlines. The technique can be used to create stylistic visualizations of maps, for games and other applications that seek to set a mood when displaying geographical information.

References:


    1. David S Ebert, F Kenton Musgrave, D. P. K. P. S. W. 1998. Texturing and Modeling A Procedural Approach Second Edition. AP Professional.
    2. Microsoft. 1996. Age of empires. Microsoft. April.
    3. Winkenbach, G., And Salesin, D. H. 1994. Computer-generated pen-and-ink illustration. In SIGGRAPH ’94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 91–100.


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©Neeharika Adabala and Kentaro Toyama

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